![]() ![]() The game feels very much more like Risk than civilization, though you may lose fewer friendships in Falling Stars than Risk. Folks expecting an epic 4x game in space are going to be disappointed. That is the only planetary management you will get, no trading between empires, and no real diplomacy at all. ![]() While this sounds like it should be the opening notes of more a nice in depth symphony of a game, it is sadly not. So it’s a game of decisions, choosing the short or long term options, diplomacy, or war. Conquering a planet allows you to build an Orbital Construction facility which allows you to build more ships and troops at that planet. When you find a neutral planet you have the choice to either barter with it and gain some immediate benefits like getting some free troops or transports, or you can conquer it. Just like in Civilization you start with your single home planet and some ships and you send forces out to explore. It is a turn based space simulation in line with Civilization. ![]() Falling Stars: War of Empire is a space sim developed by Riveted Games and published by Lock’n Load Publishing. ![]()
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